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Is Pop Culture Making Us Smarter?
It's a common perception
that pop culture - particularly in the form of television, video games, and the
Internet - has had a negative impact on society. Some researchers contend that
increasing amounts of screen time have "dumbed down" future
generations by diminishing skills such as handwriting, social interaction, and
the ability to focus on single-task projects like reading a book. Others feel
that the violence and sexual content commonly portrayed in these media are having
adverse effects on behavior as well.
However
there is evidence to the contrary. Social critic
and technologist Steven Berlin Johnson argues that
whenever a new technology is introduced, an implicit
cost-benefit analysis must be made in order to truly
understand the debate. In other words, while some
skills such as handwriting may fall by the wayside,
other skills are being sharpened. In his recent book, Everything
Bad Is Good for You: How Today's Popular Culture
Is Actually Making Us Smarter, Johnson holds
that - as a result of increasingly complex plot lines
and larger casts involving dozens of characters -
some modern television shows and video games are
actually making kids smarter in terms of
fluid intelligence.
"The
skills [kids are] developing are not trivial," he
said in a recent column in Time magazine. "They're
learning to analyze complex systems with many interacting
variables, to master new interfaces, to find and
validate information in vast databases, to build
and maintain extensive social networks crossing both
virtual and real-world environments, to adapt existing
technology to new uses. And they're learning all
this in their spare time - for fun!"
Johnson
feels it is this skill set - the ability to search
for information, master interfaces, and multitask
- that will be more valuable in the offices of the
future.
"Today's
kids see the screen as an environment to be explored,
inhabited, shared and shaped," said Johnson. "They're
blogging. They're building their MySpace pages. They're
constructing elaborate fan sites for their favorite
artists or TV shows. They're playing immensely complicated
computer games...in which players re-create the entire
course of human economic and technological history."
So
while he doesn't propose that Calculus be replaced
with Blogging 101, Johnson suggests that a balanced
media diet of surfing, gaming, and instant messaging
alongside old-fashioned reading would be beneficial
to the members of what has become known as "Generation
M" (for multitasking).
In
a school setting, this translates into instructional
materials that are technologically challenging, utilize
a multi-media approach, and cater to students' needs
for interaction - the type of curricula that educational
technology advocates have been calling for for years,
but are just beginning to see make it into classrooms.
Last year, the nonprofit Educational Testing Service
introduced the Information and Communication Technology
Literacy assessment, the first assessment to measure
technology proficiency. Last month, Michigan became
the first state to make participation in online learning
a graduation requirement.
To
hear more about Generation M and their learning habits,
don't miss Johnson's keynote address at the 2006
AEP Educational Publishing Summit, June 6 at the
J.W. Marriott in Washington, D.C.
Questions, ideas, or
in need of more information? Please contact Stacey
Pusey at 302-295-8349. |
Click
here for more information on the Summit.
Steven
Berlin Johnson
|