Awards


Beyond the Classroom

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Congratulations to the 2014 Beyond the Classroom Winner!

Beyond the Classroom:
A new competition for the wide range of resources that support learners outside the classroom

The REVERE Awards have long recognized the premier products for learning, with a focus on tools used specifically for classroom instruction. As education in the 21st century evolves, it is time to properly honor the wealth of resources that support skills and development and build knowledge separate from formal instruction.Click on the dropdowns below for more information on this new competition and answers to frequently asked questions. 

No. Beyond the Classroom products do not need teacher guides, assessments, or standards-alignment. They are not tied to formal pedagogy or curricula. As a result, on their own, Beyond the Classroom products do not have the depth or breadth to compete against traditional Whole Curriculum or Supplemental Resources products that compete in the Distinguished Achievement and Golden Lamp Awards. Rather, these products are much more closely aligned with enrichment resources.
Beyond the Classroom materials, overall, are not developed for the purpose of wide use in formal teacher-student instruction and would not be expected to perform this function without modification and enhancement. If expected to compete in the Distinguished Achievement or Golden Lamp Awards, they would not meet the criteria for finalist or winner recognition.
Over the 40-plus years that this awards program has existed, it has been kept up to date in an effort to reflect the evolution of education and the widening array of products that support learning. When the Awards began, they only recognized periodicals! Program expansion to honor a variety of resources, curricula, professional development, and more has been necessary. Beyond the Classroom is the latest addition to this proud program.

Many products that used to submit in former categories like Books, Learning Aides, Home Learning, and others would potentially fall under the Beyond the Classroom umbrella now that their options aren’t as limited as in previous years. Beyond the Classroom will allow us to better evaluate these materials and recognize even more great resources.

Long-time entrants who are unsure about where to enter are encouraged to reach out for help and recommendations.
Beyond the Classroom materials teach or support a range of:

  • Skills, e.g. including literacy, numeracy, critical thinking, etc.;
  • Development, e.g. emotional, social, physical, character, etc.;
  • Knowledge, e.g. historical, cultural, social, etc.

    They may not have been created or developed with their educational aspects at the forefront, but their educational value is clear upon inspection. For instance, products in other areas of the competition come with very particular learning objectives that helped shape and mold the final product. Beyond the Classroom products, on the other hand, were created with broader goals (e.g. to tell a story, for kids to build things, to stimulate imagination, to have fun) that have secondary educational effects.
  • Beyond the Classroom products are developed by a range of companies and people representing many different industries. On one end, many traditional educational publishers and distributors will continue to have eligible products for this competition. However, the best part about this competition is that it is open to products that come out of places like trade book publishers, game studios, toy companies, entertainment production houses, app developers, and more – even ones that would not consider themselves education-focused or “publishers.”
    Beyond the Classroom materials are much more accessible to individual buyers like parents, teachers, and the users themselves. They may be found in a variety of learning-focused venues like teacher supply stores, catalogs, libraries, the Education section of the App Store, etc. They are also prevalent in retail marketplaces like toy stores, book stores, online storefronts, etc. that may not be as closely branded to education or learning.

    Overall, Beyond the Classroom products are found on the “consumer” market and not via the adoption or request channels other products go through that involve working through a schools and district offices.
    Beyond the Classroom products are seen and used in many places, including but not limited to:

  • At home and at play
  • In school, e.g. especially during independent or group reading or playtime, recess, library class, etc.
  • Out of school initiatives, defined by the United Way as: including before, afterschool and weekend programs; summer learning opportunities; service learning; mentoring and internships. They are formal and structured opportunities for school-aged youth that can complement the regular school day. They are most often provided by schools, community and faith-based groups, youth-serving organizations, cultural institutions, and city/state agencies. Out-of-school time program goals and content can vary considerably, but generally most programs seek to engage youth to support their academic success and/or overall development.
  • Cultural centers with youth-oriented programs and activities like museums, historical science, zoological and science centers, botanical gardens, etc.
  • More information

    Download a fact sheet about Beyond the Classroom
    Download the Entry Guidelines
    Fees and Deadlines
    Judging
    FAQ      



    For More Information

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